pokoko said:
I'm really not sure what you're trying to say anymore. MotorStorm flopped because of REALLY bad circumstances, SOCOM was a bad game, and EyePet & Friends ... really? What is your point, though? That spread-out games can flop, too? They certainly can, as we can see with StarHawk and Twisted Metal. And no, I refuse to count Wonderbook for anything. |
What I'm trying to say is that Sony was releasing too many exclusives every year. I was agreeing with the OP, that it was a bad business decision by Sony. They weren't properly marketing their games because too many were being released. In 2011, an exclusive each month meant that some of the games flopped cause they couldn't compete and they weren't marketed properly.








