CGI-Quality said:
Developers moving topward parity. Last gen, the developers weren't as strict about it (neither was Sony). This gen, however, developers are making it a point to make their games equal across both platforms. In a way, I understand why - the PS3, in relative terms, was far more difficult to work with (versus the 360) then the X1 is next to the PS4. |
Where are you seeing that developers are treating the 2 systems any different this gen then last. Has it ever been a case where 3rd party developers really look to max out one system over another when they are selling on multiple platforms. From my memory, developers have always stated they look for balance from all platforms including PC.








