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BraLoD said:

The PS4 is WAY more easy to develop for than the PS3, that's what almost every dev that got their hands on the system said about it.

Game making is still not that much more expensive than it was last gen, the graphical quality still have a lot to improve and the systems are almost PC's so the development is a lot easier, and the flood of the indie market to the plataform just prove it.

Of course games with a graphical quality like Uncharted 4 seems to have are expensive and hard to do, so that can take time, but last gen was no different, nor was the gen before it, and the before it , and the before it...


What does that have to do with anything? That it is easier to develop for than the PS3? That has nothing to do with the massive timesinks that are current development cycles simply because of all of the work that has to go into graphics and everything needed to make the games shiny and "HD". (Also the systems are not "almost PCs" they ARE PCs. The fact that they are flooded with garbage indie games doesn't tell us much... other than that they are filled with garbage indie games.) And right now there are damned arms races, that Sony themselves started, over graphical fidelity which are utterly devastating the development times lest some game come out with 900p and be laughed out of the room. Developers don't have the liberty of making things look good if the user can manage it with the proper rig, they have to squeeze out of every inch of performance in their games for glorified PCs in ugly black boxes. All of this adds more and more time to development.

PPC/ARM game development is actually easier than x86, porting is harder. Code can be optimized much more for gaming with PPC/ARM, than it can with x86.