Vena said:
They are shoveling out exclusives and games as fast as they can because the development time IS getting very long (and unfortunately, quality has been subpar on everything but their port of TLOUR). There is a massive hunger for games, as can be seen by what hype and marketting can do for a pile of uninspired crap like W_D, but they cannot meet demand. They would LOVE to be able to meet it, they just can't. That's why they put forth all these indie games at things like gamescon. They simply have nothing else to show or present. (And, while those indies LOOK nice... most of them, when looked at with some skepticism, may be nothing more than fancy window dressing.) M$ seems to have realized this and started applying the $ of their name to acquire as many games as possible from the third-party farms. |
Huh? They are not "shoveling" out exclusives as fast as they can. Quite the opposite actually. That's the point. Killzone, Knack, and Infamous were indeed rushed to make the launch window because SOMETHING was needed at launch but they still were good games. Just not great (though I consider a infamous SS a great game). The ENTIRE industry was rushed because the competition to launch first expedited a ton of game development. Coming out so fast actually surprised a lot in the industry and Sony's brilliant strategy to hide the amount of RAM in PS4 caught everyone off guard as well. Guerrilla, SCE Japan, and Sucker Punch basically "took 1 for the team" by not taking the time to maximize all that power and meet the launch date. But that's not going to happen again. It clearly was a good business strategy to be launch titles because Shadowfall sold like hot cakes. Infamous outsold Titanfall on next gen and Knack crossed a million sold with poor reviews. Moving forward you can beat believe to expect slower release dates and higher quality games.







