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CGI-Quality said:
Machiavellian said:
CGI-Quality said:

-snip

@BOLDED: I agree but it seems you are throwing number around and they appear to be exaggerated.  In the end there does not seem to be any difference this gen then last beside the parties have changed sides.  The gap doesn't appear to be larger or smaller and there appear to be a lot of things very similar.  What I see is that developers are getting a handle on things faster than last gen as the new crop of games from 3rd party studios seem to suggest.

(900p vs 1080p). What is the mathematical difference (percentage)? (720p vs 1080p). Same question. 

Also - much the rest of your post is contradictory to your first reply to me. From my hindsight, the main difference between last gen and this gen, in regards to devs getting a "hang" - the parity clause (something not in place for the PS3). Otherwise, the situation is identical, and in some cases, favors the easier-to-develop-for machine even more (which also, this time, happens to be the more powerful console).

What does parity means to a developer.  Gamers throw this term around without really understanding what it means to a developer.  Nothing has changed from this gen then last gen when it comes to parity.  Last gen, developers worked harder to get the PS3 to perform and look as good as the 360 because it took longer for developers to access the strengths of the PS3.  Same thing goes this gen.  Developers have to work harder to get the X1 to look as good or close to the PS4.  Parity does not mean that developers gimp the PS4 version but instead, developers have a target of what they can and cannot do with both consoles.  What we have seen from parity is that developers are working with the tools and SDK MS have given them to attempt to either meet the PS4 on resolution or graphical effects.  

The thing we will see and are seeing is that the easier to code for console is not the one getting the most attention from developers because its easy.  Few tweaks are needed and thus those resources are sent to work on the hardware that takes the longest.  If the easier to code for hardware really make a lot of difference, we would see the same games on the PC totally outstripe the consoles but that does not happen.