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CGI-Quality said:
Machiavellian said:
CGI-Quality said:

-snip

If the biggest difference we have seen is resolution, then the difference is no where close to last gen.  Also I cannot remember seeing any game for the X1 that was 720P/30  and 1080P/60 for the PS4.  What game actually had that big of a seperation (talking about 3rd party games not 1st party as we need to compare like for like games not which studio decided to go for 1080P/60).  If anything you had 720P/30 and 1080P/30 but I believe even that was pretty rare as most times its 900P/30 or 60 and 1080P/30 

With Metro Redux, its the same.  PS4 1080P/60 while X1 is 900P/60.  Here is Eurogamer Digital Foundry on their analysis and from reading it, resolution is the only real deference.  If anything it shows that the power edge the PS4 has only really translate to higher resolution then anything else.

http://www.eurogamer.net/articles/digitalfoundry-2014-vs-metro-redux

As I put it, 25-50% difference in res, alone, is large enough - everything else just beats the horse as it continues to decompose. Also, mentioning a game that's aiming for console parity is moot. 

Every difference from last gen has been present this gen (screen tearing/AF/AA), in addition to the res differences. No need to perpetuate the argument anymore.

@BOLDED: I agree but it seems you are throwing number around and they appear to be exaggerated.  In the end there does not seem to be any difference this gen then last beside the parties have changed sides.  The gap doesn't appear to be larger or smaller and there appear to be a lot of things very similar.  What I see is that developers are getting a handle on things faster than last gen as the new crop of games from 3rd party studios seem to suggest.

To see the real separation, I am waiting for the 1st party stuff to do that but nothing yet has really told the story IMHO.