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Soundwave said:

EA games never really have sold that great on Nintendo platforms like ever.

Maybe like back during the SNES day, but even then they sold better on the Genesis.

Even when Nintendo teamed up with EA to put Mario and Luigi and other characters into games like NBA Street and SSX, the sales were mediocre.

I think they did make some Wii exclusive games like Boom Blox, that WM+ tennis game, and EA Active ... but sales of those games declined massively as the Wii got on in age. Madden NFL was never really that big of a hit on the Wii neither was NHL or FIFA.

There's no indication that "port parity" really makes much/any difference with Wii U games anyway. Need For Speed was a good port, but that still flopped, Call of Duty and Assassin's Creed IV were OK, those still sold like crap too. The Wii U can't even sell things like Just Dance. 

Ultimately though it's up to the platform maker to make their platform attractive and workable for third parties, not the other way around. That's like the guy who's bitter at women and thinks women should come up to him and talk to him when he makes no effort to approach anyone, be social, or improve his appearance or life standing. 

ill go so far as saying that 3rd party games dont do that well on Wii U period. No matter who it came from. One would argue that Lego City and Zombi U did ok, But they both were bundled and in the case of Lego City the 3ds still killed it. and Zombi U should have sold way better for a launch game that got bundled and advertised.  Hell the 2nd party stuff doesnt even seem to sell (looking at you W101 or is that 1st) the parity thing is just an excuse people came up with to avoid admitting that the audience for the WIi U simply dont care for those games or they rather play them on another system. PS3 intially had terrible versions of multiplat games and sometimes they were evne late, funny enough they still managed to sell well.