| MikeRox said: well they clearly did, however the levels the most recent one sold were the cut off point. Development costs for the reskins are far cheaper for a standard definition console than the HD of the Wii U. I'd wager also that Nintendo want far more royalties per unit for a Wii U title, than Sony were asking for a PS2 game. Also as you say, they got enough flack for releasing a "substandard" FIFA in the first place, yet then you advocate reskinning said "gimped" release? I don't blame EA tbh. As for backing it up. Not really, it's not my job to back up that a company deliberately chooses not to release products because they would lose money. The onus would be on you to prove that it was viable for EA to release FIFA 14 on Wii U. Which I don't think it would have been, and my evidence of this is based on the abysmal sales of FIFA 13 on Wii U combined with EA choosing not to bother. If you have evidence to suggest EA are deliberately turning profits down however, feel free. I won't derail anymore, but you have to realise that your argument really is saying a major multinational is turning down profit out of spite. I guess they were spiting SEGA too when they didn't release any games on the Dreamcast, which incidentally, was performing better in the marketplace in the same timespan. |
Actually, the onus was on EA to prove that it wasn't viable by making a real attempt first, rather than putting out a weak effort and then cutting support when people chose to get games that had heart and soul put into them. Abysmal sales of Fifa 13 on Wii U is a reflection of the fact that Fifa 13 on Wii U was abysmal. Metacritic has it at 69 (compared with 90 for PS3/360). EA announced before launch that the game wasn't going to include any of the innovations that had been brought in with the other versions, despite the fact that many of the innovations were functional (that is, they were basic logic, not system-specific type stuff, and thus could simply be copy-pasted). Their big usage of the Gamepad was "shake the gamepad to go into first-person view, kick goal from there"... as though that's something sensible in a game where you get a top-down view and there's a touchpad.
And I'm not saying that EA is turning down profit out of spite. I'm saying that profits would require some work, and they're refusing to put in the effort out of spite. And if you're not willing to put in the effort, in business, it's often better to not do it at all.
Also, EA didn't support Dreamcast at all, not from the start. And yes, I'd say that's another example of spite. Sega had, in the past, had rather draconian rules regarding their developers/publishers abilities to publish on other systems, as did Nintendo. Once Sony came along, they dramatically scaled back their support for both, and by the time of Gen 6, it had dropped dramatically. Dreamcast got no support, Gamecube got none of the regular sports titles and not a whole lot of other titles (they got the "FIFA Street" and "NBA Street" titles).







