Machiavellian said:
Here is the thing about such a system, its only expensive once. Once the engine is created to switch between the 2, you probably never have to really code for it again. The reason why is that you have your pipline structure to either retrieve data from the cloud or locally. Its one of those type of process that engine developers work on between projects. So I agree outside of developers that are producing 1st party or 2nd party games, we probably not see many games using the cloud but later in the lifecycle of the X1 you probably will see a lot of games go down this route as engine developers will have time to incorporate the benefits within their engines. |
Well that's not entirely true :) yes the bulk of the code work would be done for whatever you are writing (communicating with servers, authentication), but this still has to fit into the game, not take up too many ms, and work with other systems. Each game will have their own strengths and weaknesses. Actually it's not that difficult to get something working with an online server, its making it work with all other systems within your game and making it improve your game - thats where the cost/time and issues really create problems.
If you were making a game say it was Forza, and you wrote the game to do weather simulation online, if you made Forza 2, it is true that would be slightly easier as its probably using a similar structure and engine as before. If you decided to make a totally different game, all bets are off. It's like starting again.. and theres no guarentee that you would still have a benefit from it once you had got into development of that other game.
It's really difficult juggling all these things... developers dont want the hassle. They have many other priorities and I dont think this will be one of them. I dont see many 1st party using it in the way it's being sold. For example Sunset Overdrive is using it for Matchmaking, which is sensible, but that's not making the actual single player element any better. So as i said, you will see it for MP/MMO benefits and not really in SP games. That's not to say its not a benefit, but not in the way that it's currently being sold.








