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endimion said:
There is no such thing as server support closing down with azure...

Do people actually follow what's going on before downplaying or praising it???

The entire point of the cloud net MS is pushing is to not need to worry about the server side of things... It is the opposite of dedicated server...
Virtually every servers are available for every games at any given time...
With azure you don't close down servers and repurpose them for other task.. They do it by themselves in real time back and forth scaling up to current needs... If anything it has more servers and more capacity every day...

I have tried to explain this many times but people are so locked on terms they miss the tech behind the scenes.  Calling Azure just dedicated servers is simplfying what actually goes on behind the scene.  People dismissing the term cloud do not really understand what type of cloud platform MS is using.  For people that are interested just research PaaS (platform as a service).  This is what MS is offering and dedicated servers are part of the cloud platform.  

As you mention in your post, there is no server up and running waiting for clients.  When the first request comes from a client, Azure spins up a virtual server.  That server will remain up for as long as there are clients hitting it and will drop when no more clients are hitting it.