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vivster said:
bananaking21 said:
until its implemented properly in actual games i wont be impressed by it. and the question is, is it worth it? if they need to double the work on some cases for an offline and online mode, is it really worth it?

i don't think it's really double the work. They will just create the game and during development will look at what they can improve with the cloud. In the end the offline and online mode is just like flipping a switch. Pretty much like turning AA on or off in a game.

Nah dont see it that way.

Making games and testing games is very hard work. To actually have to create two states, one online and one offline is too much for most if not all developers to contemplate. Can you imagine the work/decisions you would have to do to decide to use the cloud and then have a fallback situation if the player cannot get online... would the game then look/play worse in offline mode... how do you communicate such a thing to the player.

This is useful for online games no doubt, but i expect no 3rd parties to use it for anything unless it's a online/multiplayer component. It's too much effort and too time consuming. In a time when games are getting more expensive, it's just not going to be a benefit.



Making an indie game : Dead of Day!