JoeTheBro on 11 August 2014
| McGilliguts said: I don't know if designing gameplay mechanics per se could be called an art. It's more of a technical discipline that although it does require creativity, doesn't allow for a depth of personal expression - it's more like engineering i would say. |
Not at all.
Programing the mechanics is more like engineering, but designing them certainly isn't.
Take that from a guy who was an engineer and then became a dev.







