nuckles87 said:
I get the impression you haven't played Donkey Kong Country's mine cart levels in a long time, because they are my clearest memory of "impossible to see coming trial and error game play" that I can think of in old school platforming. Hell, Donkey Kong Country Returns is one of the best examples of this sort of thing in MODERN games. I played Sonic 2 just yesterday for an article dealing with this issue. I haven't gotten past Chemical Plant Zone in over a decade, and I was blindsided a grand total of two times through the rest of the game. There was a third occasion I used to be blindsided in Chemical Plant Zone, right before the boss area, that I remembered to avoid. It wasn't exactly a huge problem in the classic Sonic games unless you ran around like an idiot, like these guys were doing. |
I've played the SNES DKC games this year, same with DKCR. They are difficult and require split second reflexes, but you're never whizzing along so fast you can't see what's coming.








