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Interview: Early Access, Stealth And Mods In Invisible, Inc.

By Graham Smith on August 8th, 2014 at 9:00 pm.

Invisible, Inc. is coming to Steam Early Access on August 19th. It’s developer Klei’s return to stealth after 2012′s Mark of the Ninja, but this time it’s turn-based, tactical, and about steering a team of operatives through a Syndicate-inspired world of corporate espionage. It’s also their return to procedural generation and permadeath after 2013′s vastly successful Burtonesque survival game, Don’t Starve.

I spoke to company founder and programmer Jamie Cheng about why they came back to stealth game design, the challenges of procedureal generation, the right way to do Early Access, and mods.

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Twitch drops highlight time limits, adds appeal button for copyright-flagged VODs

Andy Chalk at 07:11 on 09 August 2014

Twitch unveiled some significant changes to its handling of stored videos earlier this week. The "save forever" option for past broadcasts was eliminated, and while highlight videos could be saved indefinitely, they were limited to a maximum of two hours in length. Existing videos, meanwhile, would be scanned for copyrighted audio and muted if any was found, an automated process that's apparently led to a number of false positives. The response to the new policies was predictably sour, and following a Reddit AMA by CEO Emmett Shear yesterday, Twitch has backtracked on them a bit.

Killing Floor 2's gore system is a bloody ballet

Evan Lahti at 01:00 on 09 August 2014

Wes gave Killing Floor 2’s gore tech a thorough dissection earlier this year when we revealed Tripwire’s cooperative, wave-based horror FPS with his huge feature story. In short, Killing Floor 2’s “MEAT” system (Massive Evisceration and Trauma) is ridiculous—enemies have 19 points of dismemberment (five alone for the head), and it makes Killing Floor 2 feel more like flesh bowling than a standard shooter.

Pathologic remake trailer is weird, fun, and lacking in game footage

Tom Sykes at 23:45 on 08 August 2014

I wouldn't normally pay these sorts of teasing marketing campaigns any heed, but when it's related to a SOMA or a new BioWare game or a remake of one of the most fascinating adventure/horror games out there, I suddenly pay meerkat-like attention. As we know, Ice-Pick Lodge's Pathologic is set to receive a remake—and now a countdown site has appeared online. In 27 days, eight hours, 38 minutes and 10...9...8 seconds something will happen, most likely the unleashing of a new bubonic plague or *cough* a link to the remake's Kickstarter page.



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