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flagstaad said:
Tlozjb said:

Don't forget that the Scarf bundle should also be accounted for, so it could reach a 100k opening week, and maybe have some 10k-20k digital sales, since that version is 1,000 yen cheaper.

The treasure box edition... I don't think they created too many of those, maybe 7k-10k tops, Digital is usually around 5-10% of the disc based rate, even if we are optimistic because this version is cheaper, I would not go beyond 20% and that is way higher than usual, so lets calculate using the average...

58.5k for regular and limited edition available in COMG

8.5k for treasure box edition not in COMG

10k for digital distribution

TOTAL for 1st week: 77k

Optimistic total: 104k

Pessimistic total: 52k

All based on a constant rate of 2 points for the remaining 6 days, if the game starts to get big numbers calculations will improve, if it does not move at all, they will go down.

Now I am more interested on the Hardware boost, will long time Musou fans buy the console for this game? or it will only be purchased by people who already own the console? Will this game be the tipping point for some that are still on the line?


7k-10k seems like a kinda small quantity when it is available in 2 retailers, maybe 10k-20k, but 7k-10k, sounds like too little.  And unless tha game pulls a Donkey Kong on us, I doubt, it will stay in 2 points per day, it will probably go up, as the final days come.



COMG guide to points: 1 point = Raging. 2 points = Beasting. 3 points = Tearing it up. 4 points = Berzerk. 7 points = Rampage. 12 points = Burst. 15 points = god mode. 20+ points = DIVIDING BY ZERO!!! 40+ points = Youkai (originally Pokemon).

-1 = Negabeasting. -5= NegaRampage. -10 = NegaBurst