Intrinsic said:
You know you kinda made the poingt I wanted to make in relation to what you are saying here. But I'll still just point it out.
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who is to say that the PS4 will remain the lead platform. I remember during the PS3/360 era when the 360 was the lead platform and 3rd party developers moved to the PS3. It was not because the PS3 was more powerfull, it was because it took longer to get parity with the PS3 compared to the 360. 3rd party developers do not think like gamers. They are not looking to push each hardware to the max. They have a set target for all platforms and look to make each one reach that target. For the PS4 its easier to reach 1080p/30 than 1080P/60. Do you think 3rd party developers are going to put the extra effort to make the PS4 reach 1080P/60FPS when they can make both versions 1080P/30FPS. This is what I mean. Its favors the 3rd party developer to make both platforms 1080P/30FPS then put in the extra time to get the PS4 to 60fps.
Your second bullet point is no different from last gen. Nothing has changed. The 360 was the eaiser platform to develop for but developers spent most of their effort getting the PS4 on par. The parallels between this gen and last are the same. Roles have been changed but for the 3rd party developer their situation is still the same. Make a game that plays and looks great on all supported platforms.
What I am trying to say is that yes, the PS4 has the hardware edge and we will see the difference probably in 1st and 2nd party games but on a whole we will have the same situation as last gen when the 360 held the edge in game comparisions but for most of those face-off you would have to have both games side by side or blowing up a texture to see the difference.








