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Intrinsic said:
Machiavellian said:

Think about it, even today 3rd party developers do not put in the time or resources to make the PS3 look or even perform better than the 360 version after 10 years. There is nothing that will change for 3rd party developers because their focus is not to make one platform outperform the other but to make all platforms perform as equal as possible.  

Can 3rd party developers push the PS4 harder, probably so but for a money, time and resource standpoint, its better they push the other hardware more to reach the PS4.  The thing is, thats doess adding a few more framerates or pixil really going to sell the PS4 version more than adding parity for the weaker console.  This was the case last gen and it remains today.  Nothing change but the players position.

You know you kinda made the poingt I wanted to make in relation to what you are saying here. But I'll still just point it out.

 

  • Everything you are saying would hold water if the PS4 wasn't already the lead platform for most games. And its the lead platform cause not only is it the easiest to develop for, it would also allow devs have the best version of their game available for publicity.

  • Having said that, devs don't have to "take the time out to make the PS4 version better" cause they are already looking to make the best game they can make. The problem is that devs have to port that game over to the XB1. And that is where the extra work really comes in. And its not that devs rather spend that extra time bringing the XB1 version up to speed, its that they don't really have a choice. So they try and bring it as close as possible.

 

who is to say that the PS4 will remain the lead platform.  I remember during the PS3/360 era when the 360 was the lead platform and 3rd party developers moved to the PS3.  It was not because the PS3 was more powerfull, it was because it took longer to get parity with the PS3 compared to the 360.  3rd party developers do not think like gamers.  They are not looking to push each hardware to the max.  They have a set target for all platforms and look to make each one reach that target.  For the PS4 its easier to reach 1080p/30 than 1080P/60.  Do you think 3rd party developers are going to put the extra effort to make the PS4 reach 1080P/60FPS when they can make both versions 1080P/30FPS.  This is what I mean.  Its favors the 3rd party developer to make both platforms 1080P/30FPS then put in the extra time to get the PS4 to 60fps.

Your second bullet point is no different from last gen.  Nothing has changed.  The 360 was the eaiser platform to develop for but developers spent most of their effort getting the PS4 on par.  The parallels between this gen and last are the same.    Roles have been changed but for the 3rd party developer their situation is still the same.  Make a game that plays and looks great on all supported platforms.   

What I am trying to say is that yes, the PS4 has the hardware edge and we will see the difference probably in 1st and 2nd party games but on a whole we will have the same situation as last gen when the 360 held the edge in game comparisions but for most of those face-off you would have to have both games side by side or blowing up a texture to see the difference.