Dr.Henry_Killinger said:
VanceIX said:
Dr.Henry_Killinger said:
VanceIX said:
Optimization for the x86 platform will allow devs to make great games on both consoles that look pretty much identical. It isn't like last gen where games had to be seperately optomized for the Cell and PowerPC architectures. Now it's just plug and play in terms of optimization.
Games are already seeing tons of parity now, at least much more than at the beginning of the generation. I expect that trend to grow.
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Correction, Destiny is seeing parity.
Clearly, one optimization hits 1080p 60 or at least 1080 p 30 then we're gonna see a lot more content in games, like open world or hundreds of thousands of npcs etc...
If optimization is equal and both the XB1 and PS4 hit that target, then even still the PS4 will still be able to do more.
Any Parity is pretty much manufactured at this point.
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Parity is manufactured, but it exists, period.
Devs arean't going to milk every bit of power out of the PS4. Just look at last gen. The PS3 was capable of much more, but the 360 outperformed it most multiplats. Third-party games will look even more identical this gen than last.
You may see some differences in first-party games, but even then I doubt we see a striking difference like TLOU with the PS3. Hell, the One has the best looking game now with Ryse (and you yourself have said many times, it doesn't matter if it's open world or closed, but that's another topic entirely).
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That isn't a valid excuse any more though.
Not only is the weaker hardware using the more complicated ram but these are both x86 machines.
Any parity, requires more work be done on the XB1 version by default.
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Depends on the API if parity will require more work. Also once the engine is built to use MS ram and hardware its not like developers continue to go back and redo things. The thing is, developers worked harder for the PS4 to get it to work as good as the 360. Its going to be the same thing this gen. Developers will work harder on the X1 to get it to work as good as the PS4. Because the PS4 is easier, developers will not try to squeeze that last bit of performance but instead throw those resources to the X1.
What gamers have to understand is that their wants are not the same as developers. Developers want all platforms to perform good. If one is ahead of the others then putting resources to make that one so much better than the others is a waste. Instead, develpers are going to put their resources on the other platforms to make them meet their projected performance and image requirements.