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Squeezol said:
curl-6 said:
Squeezol said:
curl-6 said:

Trial and error is not an acceptable bandaid for a lack of content in my view.

Yes, because at that time they REALLY could do much about cartridge limitations. That was sarcarstic, because they had tot split up Sonic 3 into Sonic 3 and Sonic & Knuckels because of time restrictions and cartridge costs. You do know they had to work with limited resources right?

Cartridge limitations didn't stop games like Super Mario World and Yoshi's Island offering tons of content.

I can't get technical here because I lack the knowledge to do so, but those games aren't the same as Sonic. If the devs say that they had to split up Sonic 3 into two games due to limitations, then there must be some kind of problem with the cartridge space. Once again I can't really get technical here so I don't exactly know what took up so much space for Sonic games but to me it seems clear that the games required quite a lot of space. 

Besides, what's the point of talking about the actual length of the game? That doesn't have much to do with the level design.. Sonic's replay ability might as well be considered content by some.

I don't think it had anything to do with cartridge space, just that SEGA wanted Sonic 3 to ship as fast as possible and didn't have the time to finish all the content they wanted, so they split it into two games, one released in early spring of '94 and the other in fall of '94.

SEGA later released compilation carts on the Genesis such as the 6-Pak which included Sonic 1 and 5 other early Genesis titles, and Sonic Compilation which included Sonic 1 & 2 plus Dr Robotnik's Mean Bean Machine, so cart storage clearly wasn't a problem.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.