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curl-6 said:
Squeezol said:
curl-6 said:

Trial and error is not an acceptable bandaid for a lack of content in my view.

Yes, because at that time they REALLY could do much about cartridge limitations. That was sarcarstic, because they had tot split up Sonic 3 into Sonic 3 and Sonic & Knuckels because of time restrictions and cartridge costs. You do know they had to work with limited resources right?

Cartridge limitations didn't stop games like Super Mario World and Yoshi's Island offering tons of content.

I can't get technical here because I lack the knowledge to do so, but those games aren't the same as Sonic. If the devs say that they had to split up Sonic 3 into two games due to limitations, then there must be some kind of problem with the cartridge space. Once again I can't really get technical here so I don't exactly know what took up so much space for Sonic games but to me it seems clear that the games required quite a lot of space. 

Besides, what's the point of talking about the actual length of the game? That doesn't have much to do with the level design.. Sonic's replay ability might as well be considered content by some.