What Prof and Outlaw have said is true, I've been on games where we "get nowhere" day one and we vote to move to night one so we can (as the thinking goes) accelerate the burden of guilt against someone because of the night actions.
Honestly though, we start Day 2 like we did with Day 1: no new (ie: trustful) information, and one less villager to help stem the tide. Day one is the toughest day, because we have very little to work with. But it's still an important foundation to work with, and our jumping block from here on out.
So be patient and be active!