| NiKKoM said:
As a Wii U developer, are you concerned by the console's slow sales? Why or why not? I am not overly concerned by this, to be honest. Tengami is not exclusive to the Wii U, which means we are not only relying on just the Wii U sales to support our work. That really shouldn't be the answer, should it? |
I'll stop calling you a troll but the site is biased, simple as that. it's pretty obvious which sites are and you are just too blind to see that.
Then you bring up one developer... one developer.... 1 developer out of hundreds to try and make your statement solid fact.
And then you act like Dan Alderman was in charge of everything indie at Nintendo. Like he had all the final say. You can't be that stupid.
Then you bring up Minecraft, both Mojang and Nintendo have shown interest by Miyamoto basically said "because Japanese gamers are not in to Minecraft" Which solidifies Nintendo would not pay for a port of Minecraft. That game is entirely up to Mojang.
My suggestion, find articles in your own native tongue. Don't try and understand anything in English because besides a few sites. They all predominantly side with Sony or Microsoft and to someone who can't speak or read English natively you're going to be swung to whatever directiong the article wants. You're entirely mixed up and it's Gamasutra's fault why you are mixed up. No developer, besides EA (apparently), has had bad relations with Nintendo during the Wii and Wii U eras. You obviously don't own a Wii U so you don't follow the indie scene on it. It has been booming and developers usually praise how they can interact and get feedback from fans in Miiverse better than they can from other platforms. The post launch dev kits have been praised as easy to work with and extremely well documented. The fact of the matter is that this argument shouldnt even be going on.
This guy (Dan) left Nintendo after 9 years of being the face of Nintendo's indie scene (he had some influence, but he also was a public relations guy). he had gotten Nintendo to change or remove policies. For a company that many think "doesn't take negative criticism well" sure did a lot to change from it. The fact that Nintendo did NOT fire him for his Twitter incident a couple years ago says a lot about the company works. Dan was seen as valuable and when he left, he left on very good intentions. So before you try and steer this thread in to a "but Nintendo is bad" type thread I suggest you go read the actual interview







