By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:
Squeezol said:
curl-6 said:

See, that's not my idea of good game design, if you have to learn through trial and error repetition.

In Classic Sonic's case, I think it is. The original idea was that they tried to make the levels seem shorter each time you played them because you couldn't save in Sonic 1 and Sonic 2. If you got a Game Over and had no continues left, you had to start from the beginning. You could argue that this way of level design isn't exactly the best for the later games where you can save, but we're talking about the classics here. You can save in Sonic 3, but the original design is still present there, so if you don't like that, then Sonic's not for you.

They could have circumvented this simply by adding the ability to save. It's not like you couldn't do that in 4th gen games.

That's really not the point.. You understand that you can beat Sonic 1 in like an hour, right? Not being able to save adds tons of replay value to the game because of its level design. Sonic 3 just has saving for convenience but is still supposed to be trial & error.