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curl-6 said:

On topic though, Sonic has never been great.

Even the Genesis entries suffered from the franchise's fundamental problem; when its going fast, it's more a cutscene than a game, and when it slows down, it lacks the tight controls a platformer needs to excel.

How is going fast like a cutscene? If you're going fast you have to concentrate even more or else you'll bump into something and slow down. The originals had good enough controls for platforming as well.. This isn't the franchise's problem at all, let alone the fundamental one. One of the actual problems has been, and still is, the direction the franchise wants to go in its 3D games.