mii-gamer said:
It's not as simple as you imply Charging $5 or even $1 for a game in the mobile makert isn't a wise decision especially when there are thousands upon thousands of other games that essentially advertise being free. Why do you think so many devs opt for the f2p model? Adapting their older games to the f2p isn't as easy as it may seem as well. Then there is issue of discoverability and profitability. Not to mention they are essentially diluting their brand and eating away into their own handheld business. The mobile market is nothing but an opportunity to make a quick buck, for a company like Nintendo there is no opportunity for growth - they should focus on stengthening their core business and divesifying with other longterm ventures (like QOL) |
Nintendo is already experimenting with f2p games anyway. There are two so far I'm aware of; those being Rusty's Real Deal Baseball and Steel Diver. They try to have a presence in the mobile markert as an additional revene source.









