Crisis On Infinite Games: Team Indie
By Ben Barrett on July 31st, 2014 at 12:00 pm.
Ah, crossovers! Characters and universes colliding to settle scores or combine powers and, not for the first time, indie game mascots are at it too. Brightside Games are bringing indie characters together to solve puzzles and assist an accidentally cyberspaced cat in their platformer Team Indie. It uses the Braid/Super Time Force single-player co-op method, where characters combine their ‘unique skills’ to assist each other to the exit. Trailer and thoughts on a preview build below.
Colin McRae Rally Released On Steam, Sort Of, Not Really
By Graham Smith on July 31st, 2014 at 3:00 pm.
It’s easy to think that simulation and sports game are advancing along a straight line of progress, each sequel or yearly iteration delivering a game with better physics models, more polygons, and all towards some objective perfection. To this strawman that exists within my brain I say: not true! As would have been interestingly demonstrated by Codemasters releasing Colin McRae Rally 2.0 on Steam today. The game, a precursor to the modern Dirt series, was originally released in 2000. It was good.
Except that’s not what has happened here. This game, called simply Colin McRae Rally, is only “based on” that old game. Instead this is the PC release of last year’s mobile version, which used tracks, cars and audio from the older games but was otherwise its own thing. Is that misleading? It certainly confused me for a bit.
@TheVoxelman on twitter