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Soundwave said:
phaedruss said:
GoldenTriforce said:


New hard ware wont be at least untill another 3 years, but I am more predicting 4 or 5  since they need to make up for the poor sales at launch

Lol I'm sorry but that's delusional. There will be at least a new handheld by 2016, but I'm guessing a new handheld and console by the end of 2016.


Have to agree. Not only is IMO Nintendo's next handheld already in the prototype stages hardware wise I think they're already beginning software development. It has to start to now if any chance of releasing in 2016, and the 3DS simply doesn't have the sales to justify a sales cycle beyond 5 years.


The major problem that i have with this idea is not that i don't believe that they could make this decision, but i ask myself if they have the capacity to do it. Look at the wiiu launch. Announced prior 1,5 years to its releases, with almost no game support on the wii side, ended up releasing with a day one update. But yet was slow, no VC support(came 6 months later and yet and lacking to this day fo the wii itself), was the most expensive console ever made by nintendo, yet was losing money at each sale. Almost all the games planned to release in the first months got delays in more than 6 months(pikmin 3, W101). Even if satoru had talked about a Nintendo OS in the next console iterations, i don't really dig it till i see something in this same generation. You can't even use the same NNID cross multiple 3DS and WiiU. There is so much things to be adressed about about nintendo policies and infrastructure, and this kind of problem don't go away with new console iteration. This take time. They alreadly figurated some things out with indies, but there is a lot more to work on.

For me this go in 2 ways: or they follow the saturn path and end up in a bigger hole than the one they are now, or follow the ps3 route and work to adjust all theirs mistakes going on the generation.



"Hardware design isn’t about making the most powerful thing you can.
Today most hardware design is left to other companies, but when you make hardware without taking into account the needs of the eventual software developers, you end up with bloated hardware full of pointless excess. From the outset one must consider design from both a hardware and software perspective."

Gunpei Yoko