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QuintonMcLeod said:
McDonaldsGuy said:
QuintonMcLeod said:


1) The Dreamcast still sold.

2) I watched the video and they didn't explain how the Dreamcast died. They just showed that the PS2 trumped the Dreamcast, but it certainly didn't kill it! The GC nor the Xbox were killed off by the PS2, so why would the Dreamcast? The reason the Dreamcast died was because Sega couldn't afford to keep itself afloat. When Sega went out of business, they still had Dreamcasts in stock. That's what the video was glossing over. Of course, there's several reasons why Sega went out of business, and some of the things that hampered the sales of the Dreamcast, but nothing that suddenly made the system irrelevant aside from Sega going bankrupt.

3) This is your opinion. If Sega had money, it would take more than the PS2 to kill off the Dreamcast. Remember that the GC and the Xbox both survived that generation.

4) Not with just the 3DS.

5) Right.

Lol did you miss the part where they were like "and the lights went out" and the Dreamcasts were in warehouses and weren't selling - which you mentioned? Sega HAD Dreamcasts ready to be shipped - there was simply no demand for the Dreamcast... this is a fact. However, even worse was this: Software sales. The software sales for the Dreamcast were also abysmal, and Shenmue was a flop that also did Sega in.

The reason the Xbox and GameCube barely survived is simple: Due to their exclusives and technology and the fact they released a year AFTER the PS2 hype train was in full force. The Dreamcast sold VERY well at first, but by mid-2000 Dreamcast was doomed, and partially because of the PS2 hype train.

The Dreamcast was doomed the second it was released. At the most, it would have survived into 2002.

Mainly the 3DS. If Nintendo wants the Wii U to be a success they are going to have to target different demographics.


You need to do more than just watch videos to learn your history. You should actually do some serious reading. Right now you're just spewing nonsense based on loose facts and silly conjecture. You really wanna know about what happened to the Dreamcast? Read this:
http://www.gamasutra.com/view/feature/132517/the_rise_and_fall_of_the_dreamcast.php?print=1

Educate yourself first and be sure to back up what you say with facts. Provide multiple links to support your thesis, and conversations like this won't be so long and winded.

 

Have a good day, sir.

It is a well known FACT the Dreamcast had extremely poor sales. The reason Sega was also losing a lot of money was because the hardware wasn't profitable - the reason this was is because they had to keep the costs low in order to try and compete with Nintendo and Sony. However, even when the Dreamcast was dirt cheap it was not selling units at all. 

Even your own article talks about the PS2 being a reason for the Dreamcast losing: "Before the end of 2000, however, Sega's Dreamcast found itself in trouble. Sony's original PlayStation grabbed a majority of console market share, and the PS2 was building substantial press for its October 26, 2000 North American launch. Even though the PS2 launched in spring in Japan with only six titles -- all of which were unimpressive -- Sony capitalized again and again on Sega's perceived weaknesses.

From trumpeting the PS2's Emotion Engine processor and partnering with Steven Spielberg in trade shows, to getting EA's support, to corralling 29 games for launch day, Sony, most importantly of all, outspent Sega in marketing dollars."

"In September of 2000, one year after the North America launch, Sega's American executives came to a realization. Despite initial great sales in North America, Sega lacked the marketing dollars to compete with Sony and Nintendo, and it was witnessing Sony's arrival even before it had arrived, with decreased sales going into the fall season. Additionally, Sega heard rumors that Microsoft, which had partnered with Sega to make its Windows CE platform work on Dreamcast, planned on entering the business."

http://news.bbc.co.uk/2/hi/business/1145936.stm

"Slow sales of Dreamcast in the Christmas season hurt the company's earnings.

Sega sold a total of 2.32m units of Dreamcast hardware in the April-December period, down 44% from its initial forecast.

Sony's popular Playstation has undermined Sega's sales."

http://venturebeat.com/2013/05/17/consoles-that-wont-die-the-sega-dreamcast/

"The Dreamcast couldn’t compete with the power of the PlayStation brand, as Sony’s new machine — with its built-in DVD player – began a journey that would eventually see sales of 150 million consoles. In contrast, the Dreamcast managed to sell just over 8 million sales during its short lifetime."

http://www.cnet.com/news/sega-dreamcast-gamings-most-magnificent-failure-video/

http://usatoday30.usatoday.com/tech/techreviews/games/2001-01-23-dreamcast.htm

U.S. sales of Dreamcast, launched in the fall of 1999, totaled 4.5 million through December, running below the company's plan to reach 7.5 million units by March 31, according to The Gartner Group, a research company based in San Jose, Calif.

Many factors went into the Dreamcast's demise.... marketing budget of course, debt, poor management, low software sales, no money, and the PS2. Etc. etc. The Dreamcast sliced its price time and time again (which of course caused Sega to lose money) yet the Dreamcast STILL wasn't selling.

The Wii U is selling WORSE than the Dreamcast did. And it's not as profitable as it should be. The Dreamcast was actually a great machine that was ahead of its time yet outdated at the same time (focused on online gaming, but came with a 56K modem, had great 3D games but only one analog stick, had great graphics but couldn't compete with Xbox/GC/PS2, etc. etc.). 

The Wii U has a chance though to make a comeback, but Nintendo is going to have to make changes. One of those changes is to look at different demographics. Nintendo has admitted that they wanted to go after the hardcore gamer demographic with the Wii U. But the fact is hardcore gamers have rejected Nintendo pretty much. One of the ways Nintendo can get some of those gamers back is to get Retro Studios to make the kiler app we know they can. Also, to give gamers want they want: 3D open world Super Mario like 64 and Galaxy, a Zelda with OOT/TP style graphics, games out faster period, etc. etc.

If I were Nintendo, I would honestly just save screw it and release a new console in 2015 with Zelda as a launch title.