Caffeine – Dev Diary Focuses On Physics, Dynamic Paintable Materials & Dynamic Global Illumination
Dylan Browne today released the first development vlog for his sci-fi horror title Caffeine. This video goes into the details of the physics based interations, dyanmic paintable materials and dynamic global illumination. Caffeine is powered by Unreal Engine 4 and targets an early 2015 release on PC, Mac, Linux and PS4. Enjoy! Continue reading
Watch_Dogs – New Official Update Reduces Stuttering & Optimizes Performance
Ubisoft has released a new patch for the PC version of Watch_Dogs that addresses the stuttering that most PC gamers encountered while using ‘High’ textures, and optimizes the game’s performance. Continue reading
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