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phaedruss said:
Soundwave said:

I think this approach makes sense for IP like Star Fox and F-Zero where they can make a decent looking engine for the games once, sell that digitally for say a low price of $29.99, and and then release new content on a yearly/bi-yearly basis.


Yearly or bi-yearly would be far too little for this to work. it would have to be bi-monthly at least. I'm talking new tracks, modes, characters, vehicles, etc. It would make sense for any IP as well.


I think that would require too much manpower for too limited of an audience. It would also feel like Nintendo is withholding content in a way by selling an incomplete game. 

I'd still want something that is a complete game, but then can have Expansion Paks that are legitimate additions, rather than nickle and diming for things like every character, track, etc. I think that leaves a bad taste in the consumer's mouth. This is basically like what Super Luigi U did for NSMBU. 

Seeing as how the last console F-Zero was 11 years ago too, bi-yearly would be fine with me, lol. I'd gladly buy F-Zero GX even again if Nintendo re-used the exact same engine but just added a new wave of courses to it.