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Soundwave said:

I think this approach makes sense for IP like Star Fox and F-Zero where they can make a decent looking engine for the games once, sell that digitally for say a low price of $29.99, and and then release new content on a yearly/bi-yearly basis.


Yearly or bi-yearly would be far too little for this to work. it would have to be bi-monthly at least. I'm talking new tracks, modes, characters, vehicles, etc. It would make sense for any IP as well.