Viper1 said:
Look back at the pic. I could imagine large portions of land (each protrusion from a 0 axis point) being a single save state. So you'd need basic corrdinates and a height map. Then randomly generate the foliage and rocks. More detailed locations or portions would naturally need a more detailed saved state but if much of the terrain is as we see in the pic, they could get away with a lot of random data. However, I actually doubt very much this is what they plan and the game will have some form of boundaries. |
True, if they can leave out some detail thay can certainly save memory. It would make the world feel a little barren though, but I see what you are saying.
But yeah, they almost certainly will have boundaries and the statemewnt was more a hyperbole than anything.
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