By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Roma said:
I don't get how you could create a game without barriers tbh. I'm wondering if the world is spherical in a way that if you keep on going you will eventually get to the point of where you began walking but on a really big scale


Well it can't be spherical, unless there are some boats, since Hyrule seems to be a island in FSA, and then there is also the case of us not finding Holodrum and Labrynna anywhere, they are suppose to be in the same planet/area/whatever, so it would be strange not to find them. 

Though I suppose, he means "no barriers" as in no invisible walls stopping your tracks, we will probably get some uncrossable valleys, a huge chain of mountains or things like that, natural barriers that exist in the world of Hyrule, and do not feel like real barriers, but something part of the world, not some fake invisible wall, like some games do.



COMG guide to points: 1 point = Raging. 2 points = Beasting. 3 points = Tearing it up. 4 points = Berzerk. 7 points = Rampage. 12 points = Burst. 15 points = god mode. 20+ points = DIVIDING BY ZERO!!! 40+ points = Youkai (originally Pokemon).

-1 = Negabeasting. -5= NegaRampage. -10 = NegaBurst