| VanceIX said: The procedurally-generated world would need to be stored in the memory. It's not the original data that's the problem, it's storing the data created from the algorithms. For example, Minecraft is a very small game, just a couple of MBs, but it can take 30+ GBs if you continue to generate the infinite world, since all that information needs to be stored so that the player can return to previous locations. The Wii U only has 16/32GB of memory, which could potentially fill up extremely fast. |
You'd only need to keep track of the alogrithms used to generate the landscape and regenerate it. No need to store the entire world after creation. A simple database table would be all you need to know what to regenerate, where, when, and how.
The rEVOLution is not being televised







