Viper1 said:
Wouldn't you actually need less space if it's procedurally generated? Algorithms take up far less space than individual textures. |
The procedurally-generated world would need to be stored in the memory. It's not the original data that's the problem, it's storing the data created from the algorithms. For example, Minecraft is a very small game, just a couple of MBs, but it can take 30+ GBs if you continue to generate the infinite world, since all that information needs to be stored so that the player can return to previous locations. The Wii U only has 16/32GB of memory, which could potentially fill up extremely fast.
You're Gonna Carry That Weight.
Xbox One - PS4 - Wii U - PC







