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Viper1 said:
VanceIX said:

What do they mean by "endless"? The only "endless" world is a procedurally generating world, and I doubt Zelda U is procedurally generated. For one, the Wii U doesn't have much storage space, so I don't see how a procedural world would be feasible. 

Wouldn't you actually need less space if it's procedurally generated?  Algorithms take up far less space than individual textures.

The procedurally-generated world would need to be stored in the memory. It's not the original data that's the problem, it's storing the data created from the algorithms. For example, Minecraft is a very small game, just a couple of MBs, but it can take 30+ GBs if you continue to generate the infinite world, since all that information needs to be stored so that the player can return to previous locations. The Wii U only has 16/32GB of memory, which could potentially fill up extremely fast. 



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