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VanceIX said:

What do they mean by "endless"? The only "endless" world is a procedurally generating world, and I doubt Zelda U is procedurally generated. For one, the Wii U doesn't have much storage space, so I don't see how a procedural world would be feasible. 

Wouldn't you actually need less space if it's procedurally generated?  Algorithms take up far less space than individual textures.



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