He does say he's a Halo fan, so maybe not the most balanced starting point...
But I found this paragraph particularly interesting
"This is no more apparent than in the story missions, where you always know exactly where you need to go and what you need to do thanks to subtle markers that show enemies and mission objectives. (Believe it or not, most games have trouble showing this information in a clear and concise manner)."
I didn't think I was alone in not being overly fond over the over the top handholding. It's not far from CoD's famous "FOLLOW" objectives
But I can't say I was overly impressed, the universe felt like a poor man's Mass Effect. Maybe it's my general dislike of online games, maybe it's my hesitancy to try to Halo devs, maybe it's my general indifference to FPS games, but it really didn't grab me
I'll wait a year and play the game of the year edition with my friend once he has a PS4. Or maybe I'll just be playing Star Citizen for my sci-fi fun if they ever get anywhere near finishing it







