biglittlesps said:
This was made for PS3 architecture specifically and its rematered (not remake) in under year on new console just launched. Still, ND did a great with this and its really hard to control game engine under heavy load for every kind of situation to lock the FPS in the complex worlds unlike Nintendo games(praised for 60FPS) which are based on completely art and simple design wihout complex worlds which is easy to mainitain. Lets see how Halo collection holds under heavy load which has 10 year old game in it. |
I said its a port, not a remake. I appreciate the excuses, but no need for them.
Awwww... you brought Halo into this. Looks like somebody is being defensive. I actually anticipate dips in Halo:MCC, especially if PS4 struggles to maintain 60 fps with this PS3 port.
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