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I (well my dad, lol) paid $90 for Super Mario Bros. 3 when it came out.

Pretty much all the N64 launch titles were $70-$80 a pop too outside of Mario 64 which was $60.

Yeah things like $20-$25 used games ... hah, good luck. That didn't exist either. It's why game rentals at Blockbuster in the 90s was pretty much a must. 

The system was cheap but the games were expensive back in the day before CD took over.

Nintendo really was out of their mind to go cart-only ... at least do cart + CDs like the Saturn had at least the ability to do. That way Miyamoto could have his Mario 64 without loading times and every other developer could have the CD medium they wanted and consumers wouldn't be stuck with $70 games.