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Pretty much how I've felt about the Wind Waker ever since first playing it over a decade ago.

The WiiU port does make life a bit easier though, especially during the Triforce Quest. On the WiiU, they give most of the pieces outright while on the GameCube you got Treasure Charts instead. Also you have the Swift Sail on the WiiU, which makes the traveling less tedious. It made me put the game above Spirit Tracks in my all-time favorite Zelda game list, but I agree it's still the weakest 3D Zelda.

Obviously a good game, but most of your problems with it are also my problems with it.

For Wind Waker I like the story, the presentation and the mood it manages to set accompanied by it's soundtrack which I find is the best in the series. While I feel the weaknesses of the game lie in the short and the few dungeons, and the world itself on top of it's easy difficulty.

As for the Triforce Quest, yes it's kind of tedious, but the game does actually provide ample hints to complete it fairly easy. First the King of Red Lions mentions some things, and you get the IN-credible Chart which basically outright says where everything is. It's really incredible (to use Tingle's words )