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Landguy said:

I disagree.

 If all of the people claiming that they lied would step back and look at where they were when they said that, it was not a lie.  To do what  they wanted the XB1 to do, they needed DRM and Kinect, it was required.  The original plan for the XB1 was not to be an Xbox720 or PS4.  They were hoping to go to another kind of experience and set of capabilities.  Obviously the market said NO,NO,NO,NO!   So they took the bones of the system and went back to the Xbox 720.  It is too bad they didn't plan the sytem out to be more modular from the begining.  That way the core fanboys would have had a system that they wanted from the start and the other "deluxe" version could have been for the adventurous types.

I can agree with this...slightly. In the context of "their original vision", yes DRM and Kinect removal were impossible. But when people complained, they didn't say "this stuff is needed for this that and the other", they said "there's no way it can be removed. Period". As if the Xbox wouldn't turn on if Kinect were unplugged, as if the only way to play games would require check-ins and any alteration to that = no game playing.

This is what the original argument was: nobody is saying the policy reversals were bad. They're just saying that Microsoft's attitude about them was really shitty when it was them who were in the wrong. Yea, they had a vision and wanted it to come to fruition, but when people say, from the jump "we don't want this, get rid of it" and they repeatedly respond with "sorry, that's impossible"....then make it possible, it leaves a sour taste in their mouth. If it was so "impossible" as they said in relation to the XBone, and all those things were "essential" to it because the Xbone was "built around it", XBone wouldn't function, would never be released and MS would go back to the drawing board after the policy reversals.

edit: It's lot like saying "this game is exclusive" over and over again. "Our plans aren't changing, we're too far into development", "we're going to use the full potential of a game by using it on this one console", etc. Then they announce it as a multiplatform title. Circumstances may have changed (the rival console gave the dev a lot of money, maybe), but before you said this game was gonna take full advantage and you're far into development. How was it so easy to just change directions like that, given what you said before?

That's how people look at MS right now.