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Nintendo - Wii U as a Tablet - View Post

JWeinCom said:  Even if all of those things are done, it still makes for a weak tablet.  I like the idea of using a tablet controller hybrid for games, and I've used my Gamepad to watch netflix and browse the net now and then, but marketing it as a tablet will just point out its deficiencies in that regard.  In marketing, you want to highlight what your product does well (games) not what it lacks in.


Good points (Didn't want to copy the whole text from both of us) and I think this here sums it up.  Right now it's not best to be marketed as a tablet, but next-gen tech imo can easily solve all of these problems except for the app store, which I would agree has no incentive for developers to create on if it's not a popular system.  I do not think, however, that Nintendo will give up the gamepad idea considering all the talk of merging the mobile and console departments.

Keeping in mind the diminishing retruns of technological improvements (think Graphics, or even OS speed), I think the more important question is where will the leaders of current tablet technology take tablets?

 

Why?  Because unless they innovate then companies like Nintendo will easily be able to catch up just like the difference in Graphics between Wii U and XboxONE/PS4 is not as big as it was between Wii and 360/PS4.  If tablets find new ways to be utilized with increased speed/memory/pixels/etc. then Nintendo will keep playing catch up.  But has tablet use really innovated a whole lot since their original introduction?  I argue no, which leaves the door open for disruption...