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The Witcher 3: Wild Hunt demo that was showcased at E3 2014 was running on Xbox One. Our friend at Eurogamer did a tech analysis and discover some startling improvements. As per the details shared it the report, The Witcher 3: Wild Hunt on Xbox One will offer experience closer to that of PC.

 


With The Witcher 3, we're in next-gen territory. Having analysed the console gameplay shown at Microsoft's E3 2014 conference, it's clear the Xbox One version is set to fall much closer to the PC experience says the report.

 

Furthermore, it was discovered in the tech analysis that E3 2014 demo was running at 900p and there is room for more improvement in the final build.

Eurogamer asked Senior Art Producer, Michał Krzemiński, about the differences in approach development team at CD Projekt Red took when developing for either PS4 or Xbox One, he replied that previous experience of DirectX API on PC was very helpful in developing the title on Xbox One.

"The fact that we can use DX11 on Xbox One and the PC makes some things easier," Michał Krzemiński says. "We do have to put a little extra effort into developing on the PlayStation 4, but it's nothing we can't handle and that would make development problematic."

In addition to this it was discovered in the demo build that CD Projekt Red have used permanent v-sync to avoid screen tearing, and with so much time still left for launch, development team will be able to hit the 30 FPS.

You can read the full tech analysis here. Watch The Witcher 3 Xbox One demo build frame-rate test footage below.

 

 

http://www.gamepur.com/news/15456-witcher-3-e3-xbox-one-demo-analysis-experience-closer-pc-dx11-api-knowledge.html