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Arkhandar said:
Guys, concentrate a bit with me now. Please observe Nintendo's recent pattern:

* Nintendo 3DS - According to the Iwata Asks interview, the project started development in 2006. The system contains a good 2006 GPU, the PICA200, and a relatively weak CPU, an ARM11 MPCore.

* Wii U - According to the Iwata Asks interview, the project started development in 2008. The system contains a good 2008 GPU, the GX2 based on the HD4000 series, and a relatively weak CPU, a custom PowerPC 7xx.

See any resemblance? Nintendo likes their systems to be GPU-centric and chooses their GPU right at the start of development, which tend to be after 1.5-2 years after the predecessor has launched. Now Nintendo is perfectly aware that $250 might be a litlle too much for today's handheld gaming standards, so they'll probably opt for a $199 price tag, given the 3DS XL's current success.

Now all we have to do is find a good 2013 mobile GPU, some ARM CPU, all while keeping the cost below $199, and voila, the next Nintendo handheld is in our han.. heads.


Hmm you might be right, I hope that's not the case since this year seems to be the year where mobile chips seem to really start taking off.