By using this site, you agree to our Privacy Policy and our Terms of Use. Close

rygorous, german programmer at RAD and freelancer for different other projects, commented on GIT about the future of VR:

"Okay, first off, I'm not talking about VR in the abstract here, as some
scary vague futuristic concept that I decided to be scared about after
reading too much cyberpunk books. :)

I'm a programmer, and I spent January 2012 through September 2012 (9 months)
and February 2014 through April 2014 (3 months) working for Valve's VR team as
a contractor. In 2012 I designed and implemented most of the optical tracking
system used in Valve's VR rooms, this year I implemented basic head-tracked
binaural 3D audio, updated some of the scenes in their VR demo reel, as well
as adding a new scene to it. All of the aforementioned code is in active use.
I have used numerous VR headsets extensively, including the Oculus Rift (the
*original* duct-taped prototype, even, as well as the proper DK1s and DK2s),
Valve's headsets, and numerous heavy and/or nausea-inducing contraptions that
I'm happy to forget. Anyway, point being, I'm not some luddite sniping at tech
I don't understand and don't want in my life; I do know both the current state
of the art in VR and some of what's coming, and when I say that I think VR is
bad news, I'm not doing so out of a position of ignorance."

 

 

 

" Subject: I want out.

As the subject says, I would like to end my contract with Valve - preferably by
the end of the month, though I realize that's probably too short of a notice.

Part of this has to do with the direction of the project. With AR, there's a
variety of information display/visualization applications, all of which are at
the very least interesting and could turn out to be tremendously empowering in
various ways. The endpoint of VR, on the other hand - all engineering
practicalities of first aiming for a seemingly easier goal aside - seems to be
fundamentally anti-social, completing the sad trajectory of entertainment moving
further and further away from shared social experiences. (As I have mentioned
multiple times, I find the limited, formalized, abstracted and ultimately
alienated social interactions in most forms of online gaming to be immensely
off-putting).

So, at least as VR is concerned, while I find the tech interesting and
challenging, I am deeply ambivalent about what it leads to.

That is not the primary reason for this mail, but it certainly is a factor in
 my decision."

 

Way more to read here: https://gist.github.com/rygorous/251b945aef2046ac7cee#file-vr_urgh-txt-L144