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Soundwave said:

How about something like this:

ARM + AMD or Snapdragon (?) GPU SoC = 200-250 GFLOPS @ 3-4 watt power consumption

@Bold Not possible and I would imagine Intel being the better choice ...

5.5-inch 1280x720 display (game resolution is scalable) multitouch w/rumble pen stylus

I would go with a lower resolution ... Something on the lines of 960x540 to lower power consumption. 

$199.99-$249.99 MSRP

Too expensive ...

Can handle ports of most Wii U games, new Nintendo engine makes it easy to port 3DS/DS/GBA/NES/SNES/N64/GameCube/Wii titles.

2-2.5GB of mobile RAM

Spring 2016 Launch (Japan First)

Launch window software ... Super Mario Galaxy 3, Diddy Kong Racing Returns, Dragon Quest XI HD (also on 3DS + Home Fusion variant), DKC: Tropical Freeze, Youkai Watch 3 HD, Super Smash Bros. Fusion w/Amiibo support (port of Wii U game w/new features), Pikmin 3, FIFA 2016. 

Home Console Version is the same chip as the portable just with 3 overclocked SoC cores (so 3x+ the power) and more RAM. That would give you approximately 750-800 GFLOPS of power in a very small (Apple TV sized), practically noise free box and games would be fairly easy to scale up and down. Home TV versions could run at 1080P resolution (Wii U quality graphics) w/AA, portable versions could run the same game at 480-540p w/o AA (Wii U quality). 

@Bold It's a whole lot more complicated than that and don't take my words for a grain of salt seeing as how I'm studying electrical engineering.