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outlawauron said:

But you're no more immersed reading text. It's just another method of delivery of dialogue. Voice acting just allows you to add emotion. Voice acting =/= cutscenes. You can have zero voice acting and have a ton of cutscenes.

If the text allows me to either come to my own conclusions, or gives me options to interact then I would feel more immersed that way yes. But all of this is really besides the point, you said "Voice acting is generally regarded as the most immersive thing a game can do for players." This is completely and utterly  wrong. The greatest thing a game can do is let YOU be the character through gameplay and storyline choices. 

What I bolded to what you just wrote is also true. The way the dialogue is delivered is really unimportant to immersion.