JayWood2010 said: I feel like its trying to be too artsy. A game being artsy only works if the overall premise looks good, example being Ori, Journey, and Limbo. |
I find it extremely amusing that the game is commonly referred to as artsy, or trying too hard to be different.
Those couldn't be farther from the truth.
I mean it'd be like calling Tetris artsy. Sure I think VizionEck looks good, but having fun gameplay is the number one priority. This art-style is actually the result of the gameplay. Take call of duty's kill confirmed mode for example:
Why are there magic floating dog tags above the enemy? It's certainly not to be artsy.
No, it's because the developers invented a fun game mechanic and needed visuals that worked with it. With VizionEck I'm doing the same thing. When I come up with a game mechanic that makes the game play better, it's in the game. Simple as that. The visuals spawn out of gameplay, not out of an artistic vision.
And I'm glad you're giving your honest opinion. I disagree with your judgement and bet you will actually end up buying the game, but it's always important to here people's feelings on VizionEck.