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JayWood2010 said:

I feel like its trying to be too artsy. A game being artsy only works if the overall premise looks good, example being Ori, Journey, and Limbo.

I just dont get this and am not impressed. While i do like Joe im not going to lie either, i dont think this looks that great.  Im going to treat you like any other dev and be honest with you joe.  ANd never would i pay $20 for it.


I find it extremely amusing that the game is commonly referred to as artsy, or trying too hard to be different.

 

Those couldn't be farther from the truth.

I mean it'd be like calling Tetris artsy. Sure I think VizionEck looks good, but having fun gameplay is the number one priority. This art-style is actually the result of the gameplay. Take call of duty's kill confirmed mode for example:

Why are there magic floating dog tags above the enemy? It's certainly not to be artsy.

No, it's because the developers invented a fun game mechanic and needed visuals that worked with it. With VizionEck I'm doing the same thing. When I come up with a game mechanic that makes the game play better, it's in the game. Simple as that. The visuals spawn out of gameplay, not out of an artistic vision.

 

And I'm glad you're giving your honest opinion. I disagree with your judgement and bet you will actually end up buying the game, but it's always important to here people's feelings on VizionEck.