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bigd615 said:

I feel like this is the type of game that is confusing to look at when you're not in control but once you are in control it's super simple (at its basis). You choose a weapon (blue, red, green, white based on pickups or something possibly) and then you try to hunt down the other blocks and shoot them. The you can pick up the power ups (weapons would be my guess). I think one problem is that the "blood" spray looks too similar whether you were just killed or looking at the person who was killed. It covers the screen and is hard to differentiate when watching a video. Maybe a smaller bloom that still covers the dead players screen but not the other players would help?

Also, the fact that the video starts out watching two other blocks fighting each other makes it a bit more confusing if you don't know much about the game at all. If you spend time to figure it out it makes sense, but people don't usually do that for a game they know nothing about.

Another thing, showing the 4 player perspective is cool but again a little bit confusing to the unknowing person watching the video.

Edit: I just realized the red bloom isn't always there when someone dies. I'm not really sure why that is. I didn't see a pattern with the weapon that was used to kill the guy who "bloomed" either I don't think. I'm sure there is some reasoning behind that but it could cause confusion.

Basically though it's like showing a modern 3D game to a gamer in the 80's.  It's really not that complex for a gamer to play, but it's just so incredibly different making it hard to comprehend. I do have an uphill struggle with marketing the game through traditional means.

 

There is no blood.

The red bloom is from the red cube exploding.