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Sony - VizionEck Gameplay! - View Post

MoHasanie said:
the-pi-guy said:
MoHasanie said:
Oh noo. Why is it multiplayer only?!


"There is actually a very large single player mode, but it has separate game mechanics and is not an FPS. It’s an open-world, story-based, first-person, puzzle-platformer based in the same universe as multiplayer."

http://blog.us.playstation.com/2014/07/11/vizioneck-on-ps4-first-gameplay-revealed/#comment-1001190

Interesting. But won't the main part of the game be its multiplayer? 


They're pretty 50 50.

 

Just time wise though the vast majority of it goes into single player. It's open world so I have to develop lots and lots of environments.

Carl2291 said:
^ Good point

If you dont mind Michael, how much is this costing you?

VizionEck is a very large game that both me and others are heavily invested in.

I obviously can't reveal dollar amounts, but VizionEck has been my full time job for the past 12 months.

Barozi said:

I wouldn't recommend putting too much time/money into it (unless you have another job with which you could afford it).
I don't see it doing well in sales or with critics.

Thanks for the advice, but that's actually kinda the opposite of what happened.

VizionEck started as just a quick title I could whip up in a month. In fact, I even started a devblog for it here

http://gamrconnect.vgchartz.com/thread.php?id=166020&page=1

 

Then some people became interested and I myself also saw the game had greater potential. That thread was wiped clean (I saved the posts in case I ever wanted to put them back up) and the game moved from PC to PS4.

It went from a very small "one month game" to a huge two year game because of the extreme amount of confidence in the project. It's almost impossible to predict sales at this point, but I and the people directly involved see it doing very well with critics. The marketing may not convince people, but the fact of the matter is that VizionEck's at minimum a solid game.