MoHasanie said:
Interesting. But won't the main part of the game be its multiplayer? |
They're pretty 50 50.
Just time wise though the vast majority of it goes into single player. It's open world so I have to develop lots and lots of environments.
| Carl2291 said: ^ Good point If you dont mind Michael, how much is this costing you? |
VizionEck is a very large game that both me and others are heavily invested in.
I obviously can't reveal dollar amounts, but VizionEck has been my full time job for the past 12 months.
| Barozi said: I wouldn't recommend putting too much time/money into it (unless you have another job with which you could afford it). |
Thanks for the advice, but that's actually kinda the opposite of what happened.
VizionEck started as just a quick title I could whip up in a month. In fact, I even started a devblog for it here
http://gamrconnect.vgchartz.com/thread.php?id=166020&page=1
Then some people became interested and I myself also saw the game had greater potential. That thread was wiped clean (I saved the posts in case I ever wanted to put them back up) and the game moved from PC to PS4.
It went from a very small "one month game" to a huge two year game because of the extreme amount of confidence in the project. It's almost impossible to predict sales at this point, but I and the people directly involved see it doing very well with critics. The marketing may not convince people, but the fact of the matter is that VizionEck's at minimum a solid game.








