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curl-6 said:
fps_d0minat0r said:

Because it made business sense to spend time optimising for consoles which have sold 80m. It doesnt make sense to hold back other versions to optimise a game for an old console which has sold just 8m.

The truth is even if it was fully optimised and launched on day 1, it still wouldnt sell 10%.

I understand people are passionate about having third party games on the same day as other consoles, but they should stop acting like they should be taking a hit to please certain groups.

If Wii U was PS4/Xbone spec, devs would still give it the short end of the stick because they expect games on it to flop, and in doing so, they cause the flop themselves. Self-fulfilling prophecy.

100% true but did anyone expect this title to do well on the Wii U? I honestly believe most Wii U owners on here are paying it false interest out of a desire for 3rd party support on the system. Is any real racing sim fan looking to get this game on Wii U?

Ubisoft could have seen much greater success with rayman and watchdogs had they been released on time, but I really don't think this is gonna change the trajectory for this titles performance on the Wii U. The handful of pity purchases (buying a game in hope of more support), will not amount to much sales, and I think gamers of genuine interest will be looking at the PC/PS4/XO where there will inevitably be an abundance of realistic racing games both sim and arcade.